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t0 — Property in class Box2D.Common.Math.b2Sweep
< time interval = [t0,1], where t0 is in [0,1]
tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint
tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult
< the tangent impulse applied to body2
tangentMass — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The initial world target point.
TestOverlap(b:Box2D.Collision:b2BoundValues, p:Box2D.Collision:b2Proxy) — Method in class Box2D.Collision.b2BroadPhase
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape
Test a point for containment in this shape.
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment
Ray cast against this segment with another segment.
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2CircleShape
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2PolygonShape
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2Shape
Perform a ray cast against this shape.
TimeOfImpact(shape1:Box2D.Collision.Shapes:b2Shape, sweep1:Box2D.Common.Math:b2Sweep, shape2:Box2D.Collision.Shapes:b2Shape, sweep2:Box2D.Common.Math:b2Sweep) — Static method in class Box2D.Collision.b2TimeOfImpact
timeStamp — Property in class Box2D.Collision.b2Proxy
timeStep — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The time step used in the simulation.
tImpulse — Static property in class Box2D.Dynamics.Joints.b2RevoluteJoint
type — Property in class Box2D.Collision.Shapes.b2ShapeDef
Holds the shape type for down-casting.
type — Property in class Box2D.Dynamics.Joints.b2JointDef
The joint type is set automatically for concrete joint types.
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