Class | Description | |
---|---|---|
b2AABB | A manifold for two touching convex shapes. | |
b2Bound | ||
b2BoundValues | ||
b2BroadPhase | his broad phase uses the Sweep and Prune algorithm as described in: ollision Detection in Interactive 3D Environments by Gino van den Bergen lso, some ideas, such as using integral values for fast compares comes from ullet (http:/www.bulletphysics.com). | |
b2BufferedPair | ||
b2Collision | ||
b2ContactID | We use contact ids to facilitate warm starting. | |
b2ContactPoint | This structure is used to report contact points. | |
b2Distance | ||
b2Manifold | A manifold for two touching convex shapes. | |
b2ManifoldPoint | A manifold point is a contact point belonging to a contact manifold. | |
b2OBB | An oriented bounding box. | |
b2Pair | ||
b2PairCallback | ||
b2PairManager | ||
b2Point | This is used for polygon-vs-circle distance. | |
b2Proxy | ||
b2Segment | A manifold for two touching convex shapes. | |
b2TimeOfImpact | ||
ClipVertex | ||
Features | We use contact ids to facilitate warm starting. |