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c — Property in class Box2D.Common.Math.b2Sweep
c0 — Property in class Box2D.Common.Math.b2Sweep
< center world positions
categoryBits — Property in class Box2D.Collision.Shapes.b2FilterData
The collision category bits.
center — Property in class Box2D.Collision.b2OBB
center — Property in class Box2D.Collision.Shapes.b2MassData
The position of the shape's centroid relative to the shape's origin.
Centroid(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the centroid and apply the supplied transform.
Clear() — Method in class Box2D.Dynamics.b2Island
ClearBuffered() — Method in class Box2D.Collision.b2Pair
ClearFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
Clear flags from the current flags.
ClearRemoved() — Method in class Box2D.Collision.b2Pair
ClipSegmentToLine(vOut, vIn, normal:Box2D.Common.Math:b2Vec2, offset) — Static method in class Box2D.Collision.b2Collision
ClipVertex — Class in package Box2D.Collision
col1 — Property in class Box2D.Common.Math.b2Mat22
col2 — Property in class Box2D.Common.Math.b2Mat22
Collide() — Method in class Box2D.Dynamics.b2ContactManager
This is the top level collision call for the time step.
collideConnected — Property in class Box2D.Dynamics.Joints.b2JointDef
Set this flag to true if the attached bodies should collide.
color — Property in class Box2D.Common.b2Color
Commit() — Method in class Box2D.Collision.b2BroadPhase
Commit() — Method in class Box2D.Collision.b2PairManager
Compute(x1:Box2D.Common.Math:b2Vec2, a1, x2:Box2D.Common.Math:b2Vec2, a2) — Method in class Box2D.Dynamics.Joints.b2Jacobian
ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape
Given a transform, compute the associated axis aligned bounding box for this shape.
ComputeCentroid(vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2CircleShape
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2PolygonShape
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2Shape
Compute the mass properties of this shape using its dimensions and density.
ComputeOBB(obb:Box2D.Collision:b2OBB, vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
http://www.geometrictools.com/Documentation/MinimumAreaRectangle.pdf
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, xf1:Box2D.Common.Math:b2XForm, xf2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape
Given two transforms, compute the associated swept axis aligned bounding box for this shape.
contact — Property in class Box2D.Dynamics.Contacts.b2ContactEdge
Copy() — Method in class Box2D.Collision.b2ContactID
Copy() — Method in class Box2D.Collision.Shapes.b2FilterData
Copy() — Method in class Box2D.Common.Math.b2Mat22
Copy() — Method in class Box2D.Common.Math.b2Vec2
Create(def:Box2D.Collision.Shapes:b2ShapeDef, allocator) — Static method in class Box2D.Collision.Shapes.b2Shape
Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2CircleContact
Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2Contact
Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2PolyAndCircleContact
Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2PolygonContact
Create(def:Box2D.Dynamics.Joints:b2JointDef, allocator) — Static method in class Box2D.Dynamics.Joints.b2Joint
CreateBody(def:Box2D.Dynamics:b2BodyDef) — Method in class Box2D.Dynamics.b2World
Create a rigid body given a definition.
createFcn — Property in class Box2D.Dynamics.Contacts.b2ContactRegister
CreateJoint(def:Box2D.Dynamics.Joints:b2JointDef) — Method in class Box2D.Dynamics.b2World
Create a joint to constrain bodies together.
CreateProxy(aabb:Box2D.Collision:b2AABB, userData) — Method in class Box2D.Collision.b2BroadPhase
Create and destroy proxies.
CreateProxy(broadPhase:Box2D.Collision:b2BroadPhase, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape
CreateShape(def:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2Body
Creates a shape and attach it to this body.
CrossFV(s) — Method in class Box2D.Common.Math.b2Vec2
CrossVF(s) — Method in class Box2D.Common.Math.b2Vec2
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