Classes
 ClassDescription
 b2AABB A manifold for two touching convex shapes.
 b2Bound 
 b2BoundValues 
 b2BroadPhase his broad phase uses the Sweep and Prune algorithm as described in: ollision Detection in Interactive 3D Environments by Gino van den Bergen lso, some ideas, such as using integral values for fast compares comes from ullet (http:/www.bulletphysics.com).
 b2BufferedPair 
 b2Collision 
 b2ContactID We use contact ids to facilitate warm starting.
 b2ContactPoint This structure is used to report contact points.
 b2Distance 
 b2Manifold A manifold for two touching convex shapes.
 b2ManifoldPoint A manifold point is a contact point belonging to a contact manifold.
 b2OBB An oriented bounding box.
 b2Pair 
 b2PairCallback 
 b2PairManager 
 b2Point This is used for polygon-vs-circle distance.
 b2Proxy 
 b2Segment A manifold for two touching convex shapes.
 b2TimeOfImpact 
 ClipVertex 
 Features We use contact ids to facilitate warm starting.