A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
g — Property in class Box2D.Common.b2Color | |
GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the alpha value used for lines | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the anchor point on body1 in world coordinates. | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
Implements b2Joint. | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the anchor point on body2 in world coordinates. | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
Implements b2Joint. | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
GetAngle() — Method in class Box2D.Common.Math.b2Mat22 | |
GetAngle() — Method in class Box2D.Dynamics.b2Body | |
Get the angle in radians. | |
GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body | |
Get the angular velocity. | |
GetBody() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the parent body of this shape. | |
GetBody1() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the first body attached to this joint. | |
GetBody2() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the second body attached to this joint. | |
GetBodyCount() — Method in class Box2D.Dynamics.b2World | |
Get the number of bodies. | |
GetBodyList() — Method in class Box2D.Dynamics.b2World | |
Get the world body list. | |
GetCentroid() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get local centroid relative to the parent body. | |
GetContactCount() — Method in class Box2D.Dynamics.b2World | |
Get the number of contacts (each may have 0 or more contact points). | |
GetCoreVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the core vertices in local coordinates. | |
GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the draw | |
GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the alpha value used for fills | |
GetFilterData() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the contact filtering data. | |
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.b2Point | |
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the first vertex and apply the supplied transform. | |
GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the drawing flags. | |
GetFriction() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the coefficient of friction. | |
GetGravity() — Method in class Box2D.Dynamics.b2World | |
Get the global gravity vector. | |
GetGroundAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetGroundAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetGroundBody() — Method in class Box2D.Dynamics.b2World | |
The world provides a single static ground body with no collision shapes. | |
GetInertia() — Method in class Box2D.Dynamics.b2Body | |
Get the central rotational inertia of the body. | |
GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the current joint angle in radians. | |
GetJointCount() — Method in class Box2D.Dynamics.b2World | |
Get the number of joints. | |
GetJointList() — Method in class Box2D.Dynamics.b2Body | |
Get the list of all joints attached to this body. | |
GetJointList() — Method in class Box2D.Dynamics.b2World | |
Get the world joint list. | |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the current joint translation speed, usually in meters per second. | |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the current joint angle speed in radians per second. | |
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the current joint translation, usually in meters. | |
GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body | |
Get the linear velocity of the center of mass. | |
GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Get the world velocity of a local point. | |
GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Get the world linear velocity of a world point attached to this body. | |
GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the line thickness | |
GetLocalCenter() — Method in class Box2D.Dynamics.b2Body | |
Get the local position of the center of mass. | |
GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Gets a local point relative to the body's origin given a world point. | |
GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
Get the local position of this circle in its parent body. | |
GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Gets a local vector given a world vector. | |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the lower joint limit, usually in meters. | |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the lower joint limit in radians. | |
GetManifoldCount() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
Get the number of manifolds. | |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2CircleContact | |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2NullContact | |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2PolyAndCircleContact | |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2PolygonContact | |
GetMass() — Method in class Box2D.Dynamics.b2Body | |
Get the total mass of the body. | |
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the current motor force, usually in N. | |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the motor speed, usually in meters per second. | |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the motor speed in radians per second. | |
GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the current motor torque, usually in N-m. | |
GetNext() — Method in class Box2D.Collision.b2Proxy | |
GetNext() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the next shape in the parent body's shape list. | |
GetNext() — Method in class Box2D.Dynamics.b2Body | |
Get the next body in the world's body list. | |
GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
Get the next contact in the world's contact list. | |
GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the next joint the world joint list. | |
GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the edge normal vectors. | |
GetOBB() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the oriented bounding box relative to the parent body. | |
GetPairCount() — Method in class Box2D.Dynamics.b2World | |
Get the number of broad-phase pairs. | |
GetPosition() — Method in class Box2D.Dynamics.b2Body | |
Get the world body origin position. | |
GetProxy(proxyId) — Method in class Box2D.Collision.b2BroadPhase | |
Get a single proxy. | |
GetProxyCount() — Method in class Box2D.Dynamics.b2World | |
Get the number of broad-phase proxies. | |
GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
Get the radius of this circle. | |
GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the reaction force on body2 at the joint anchor. | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
Implements b2Joint. | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetReactionForce() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the reaction torque on body2. | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
Implements b2Joint. | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
GetReactionTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
GetRestitution() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the coefficient of restitution. | |
GetShape1() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
Get the first shape in this contact. | |
GetShape2() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
Get the second shape in this contact. | |
GetShapeList() — Method in class Box2D.Dynamics.b2Body | |
Get the list of all shapes attached to this body. | |
GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the sprite | |
GetSweepRadius() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the maximum radius about the parent body's center of mass. | |
GetType() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the type of this shape. | |
GetType() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the type of the concrete joint. | |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Get the upper joint limit, usually in meters. | |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Get the upper joint limit in radians. | |
GetUserData() — Method in class Box2D.Collision.Shapes.b2Shape | |
Get the user data that was assigned in the shape definition. | |
GetUserData() — Method in class Box2D.Dynamics.b2Body | |
Get the user data pointer that was provided in the body definition. | |
GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint | |
Get the user data pointer. | |
GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the vertex count. | |
GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
Get the vertices in local coordinates. | |
GetWorld() — Method in class Box2D.Dynamics.b2Body | |
Get the parent world of this body. | |
GetWorldCenter() — Method in class Box2D.Dynamics.b2Body | |
Get the world position of the center of mass. | |
GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Get the world coordinates of a point given the local coordinates. | |
GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Get the world coordinates of a vector given the local coordinates. | |
GetXForm(xf:Box2D.Common.Math:b2XForm, t) — Method in class Box2D.Common.Math.b2Sweep | |
Get the interpolated transform at a specific time. | |
GetXForm() — Method in class Box2D.Dynamics.b2Body | |
Get the body transform for the body's origin. | |
GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
Get the scale used for drawing XForms | |
g_GJK_Iterations — Static property in class Box2D.Collision.b2Distance | |
groundAnchor1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
The first ground anchor in world coordinates. | |
groundAnchor2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
The second ground anchor in world coordinates. | |
groupIndex — Property in class Box2D.Collision.Shapes.b2FilterData | |
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |