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Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2
m_angularDamping — Property in class Box2D.Dynamics.b2Body
m_angularVelocity — Property in class Box2D.Dynamics.b2Body
manifold — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint
maskBits — Property in class Box2D.Collision.Shapes.b2FilterData
The collision mask bits.
mass — Property in class Box2D.Collision.Shapes.b2MassData
The mass of the shape, usually in kilograms.
massData — Property in class Box2D.Dynamics.b2BodyDef
You can use this to initialized the mass properties of the body.
maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxIterations — Property in class Box2D.Dynamics.b2TimeStep
maxLength1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to body1.
maxLength2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to body2.
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
m_blockAllocator — Property in class Box2D.Dynamics.b2World
m_bodies — Property in class Box2D.Dynamics.b2Island
m_body — Property in class Box2D.Collision.Shapes.b2Shape
m_body1 — Property in class Box2D.Dynamics.Joints.b2Joint
m_body2 — Property in class Box2D.Dynamics.Joints.b2Joint
m_bodyCount — Property in class Box2D.Dynamics.b2Island
m_bodyList — Property in class Box2D.Dynamics.b2World
m_bounds — Property in class Box2D.Collision.b2BroadPhase
m_broadPhase — Property in class Box2D.Dynamics.b2World
m_centroid — Property in class Box2D.Collision.Shapes.b2PolygonShape
m_collideConnected — Property in class Box2D.Dynamics.Joints.b2Joint
m_constraints — Property in class Box2D.Dynamics.Contacts.b2ContactSolver
m_contactCapacity — Property in class Box2D.Dynamics.b2Island
m_contactCount — Property in class Box2D.Dynamics.b2Island
m_contactCount — Property in class Box2D.Dynamics.b2World
m_contactFilter — Property in class Box2D.Dynamics.b2World
m_contactList — Property in class Box2D.Dynamics.b2Body
m_contactList — Property in class Box2D.Dynamics.b2World
m_contactListener — Property in class Box2D.Dynamics.b2World
m_contacts — Property in class Box2D.Dynamics.b2Island
m_density — Property in class Box2D.Collision.Shapes.b2Shape
m_flags — Property in class Box2D.Dynamics.b2Body
m_flags — Property in class Box2D.Dynamics.Contacts.b2Contact
m_force — Property in class Box2D.Dynamics.b2Body
m_friction — Property in class Box2D.Collision.Shapes.b2Shape
m_friction — Property in class Box2D.Dynamics.Contacts.b2Contact
m_groundBody — Property in class Box2D.Dynamics.b2World
m_hashTable — Property in class Box2D.Collision.b2PairManager
m_I — Property in class Box2D.Dynamics.b2Body
_m_id — Property in class Box2D.Collision.Features
MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
m_inv_dt — Property in class Box2D.Dynamics.Joints.b2Joint
m_islandFlag — Property in class Box2D.Dynamics.Joints.b2Joint
m_jointList — Property in class Box2D.Dynamics.b2Body
m_linearDamping — Property in class Box2D.Dynamics.b2Body
m_linearVelocity — Property in class Box2D.Dynamics.b2Body
m_localAnchor1 — Property in class Box2D.Dynamics.Joints.b2PrismaticJoint
m_localAnchor1 — Property in class Box2D.Dynamics.Joints.b2RevoluteJoint
m_localAnchor2 — Property in class Box2D.Dynamics.Joints.b2PrismaticJoint
m_localAnchor2 — Property in class Box2D.Dynamics.Joints.b2RevoluteJoint
m_localPosition — Property in class Box2D.Collision.Shapes.b2CircleShape
m_localXAxis1 — Property in class Box2D.Dynamics.Joints.b2PrismaticJoint
m_lock — Property in class Box2D.Dynamics.b2World
m_manifoldCount — Property in class Box2D.Dynamics.Contacts.b2Contact
m_mass — Property in class Box2D.Dynamics.b2Body
m_next — Property in class Box2D.Collision.Shapes.b2Shape
m_next — Property in class Box2D.Dynamics.b2Body
m_next — Property in class Box2D.Dynamics.Contacts.b2Contact
m_next — Property in class Box2D.Dynamics.Joints.b2Joint
m_node1 — Property in class Box2D.Dynamics.Contacts.b2Contact
m_node1 — Property in class Box2D.Dynamics.Joints.b2Joint
m_node2 — Property in class Box2D.Dynamics.Contacts.b2Contact
m_node2 — Property in class Box2D.Dynamics.Joints.b2Joint
m_normals — Property in class Box2D.Collision.Shapes.b2PolygonShape
motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The desired motor speed.
MoveProxy(proxyId, aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2BroadPhase
Call MoveProxy as many times as you like, then when you are done call Commit to finalized the proxy pairs (for your time step).
m_pairCount — Property in class Box2D.Collision.b2PairManager
m_pairManager — Property in class Box2D.Collision.b2BroadPhase
m_pairs — Property in class Box2D.Collision.b2PairManager
m_positionIterationCount — Property in class Box2D.Dynamics.b2Island
m_prev — Property in class Box2D.Dynamics.b2Body
m_prev — Property in class Box2D.Dynamics.Contacts.b2Contact
m_prev — Property in class Box2D.Dynamics.Joints.b2Joint
m_proxyCount — Property in class Box2D.Collision.b2BroadPhase
m_proxyPool — Property in class Box2D.Collision.b2BroadPhase
m_quantizationFactor — Property in class Box2D.Collision.b2BroadPhase
m_radius — Property in class Box2D.Collision.Shapes.b2CircleShape
m_restitution — Property in class Box2D.Collision.Shapes.b2Shape
m_restitution — Property in class Box2D.Dynamics.Contacts.b2Contact
m_shape1 — Property in class Box2D.Dynamics.Contacts.b2Contact
m_shape2 — Property in class Box2D.Dynamics.Contacts.b2Contact
m_shapeCount — Property in class Box2D.Dynamics.b2Body
m_shapeList — Property in class Box2D.Dynamics.b2Body
m_sleepTime — Property in class Box2D.Dynamics.b2Body
m_sprite — Property in class Box2D.Dynamics.b2DebugDraw
m_stackAllocator — Property in class Box2D.Dynamics.b2World
m_sweep — Property in class Box2D.Dynamics.b2Body
m_sweepRadius — Property in class Box2D.Collision.Shapes.b2Shape
m_toi — Property in class Box2D.Dynamics.Contacts.b2Contact
m_torque — Property in class Box2D.Dynamics.b2Body
m_type — Property in class Box2D.Collision.Shapes.b2Shape
m_type — Property in class Box2D.Dynamics.Joints.b2Joint
MulFV(s, a:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Math
MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
Multiply(a) — Method in class Box2D.Common.Math.b2Vec2
MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
m_vertexCount — Property in class Box2D.Collision.Shapes.b2PolygonShape
m_vertices — Property in class Box2D.Collision.Shapes.b2PolygonShape
m_world — Property in class Box2D.Dynamics.b2Body
m_world — Property in class Box2D.Dynamics.b2ContactManager
m_worldAABB — Property in class Box2D.Collision.b2BroadPhase
m_xf — Property in class Box2D.Dynamics.b2Body
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