A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
p — Property in class Box2D.Collision.b2Point |
| |
p1 — Property in class Box2D.Collision.b2Segment |
| |
p2 — Property in class Box2D.Collision.b2Segment |
| |
PairAdded(proxyUserData1, proxyUserData2) — Method in class Box2D.Collision.b2PairCallback |
|
virtual ~b2PairCallback() {}
This returns the new pair user data. |
PairAdded(proxyUserData1, proxyUserData2) — Method in class Box2D.Dynamics.b2ContactManager |
|
This is a callback from the broadphase when two AABB proxies begin
to overlap. |
PairRemoved(proxyUserData1, proxyUserData2, pairUserData) — Method in class Box2D.Collision.b2PairCallback |
|
This should free the pair's user data. |
PairRemoved(proxyUserData1, proxyUserData2, pairUserData) — Method in class Box2D.Dynamics.b2ContactManager |
|
This is a callback from the broadphase when two AABB proxies cease
to overlap. |
Persist(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener |
|
Called when a contact point persists. |
pointCount — Property in class Box2D.Collision.b2Manifold |
| |
pointCount — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint |
| |
points — Property in class Box2D.Collision.b2Manifold |
| |
points — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint |
| |
position — Property in class Box2D.Collision.b2ContactPoint |
|
< position in world coordinates
|
position — Property in class Box2D.Common.Math.b2XForm |
| |
position — Property in class Box2D.Dynamics.b2BodyDef |
|
The world position of the body. |
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
|
< position in world coordinates
|
positionCorrection — Property in class Box2D.Dynamics.b2TimeStep |
| |
positionImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
| |
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge |
| |
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge |
|
< the previous joint edge in the body's joint list
|
primary — Property in class Box2D.Dynamics.Contacts.b2ContactRegister |
| |
ProcessThree(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s, p2s, points) — Static method in class Box2D.Collision.b2Distance |
|
Possible regions:
- points[2]
- edge points[0]-points[2]
- edge points[1]-points[2]
- inside the triangle
|
ProcessTwo(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s, p2s, points) — Static method in class Box2D.Collision.b2Distance |
|
GJK using Voronoi regions (Christer Ericson) and region selection
optimizations (Casey Muratori). |
proxyId — Property in class Box2D.Collision.b2Bound |
| |
proxyId1 — Property in class Box2D.Collision.b2BufferedPair |
| |
proxyId1 — Property in class Box2D.Collision.b2Pair |
| |
proxyId2 — Property in class Box2D.Collision.b2BufferedPair |
| |
proxyId2 — Property in class Box2D.Collision.b2Pair |
| |
PutToSleep() — Method in class Box2D.Dynamics.b2Body |
|
Put this body to sleep so it will stop simulating. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |