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c — Property in class Box2D.Common.Math.b2Sweep |
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c0 — Property in class Box2D.Common.Math.b2Sweep |
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< center world positions
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categoryBits — Property in class Box2D.Collision.Shapes.b2FilterData |
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The collision category bits. |
center — Property in class Box2D.Collision.b2OBB |
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center — Property in class Box2D.Collision.Shapes.b2MassData |
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The position of the shape's centroid relative to the shape's origin. |
Centroid(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the centroid and apply the supplied transform. |
Clear() — Method in class Box2D.Dynamics.b2Island |
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ClearBuffered() — Method in class Box2D.Collision.b2Pair |
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ClearFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw |
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Clear flags from the current flags. |
ClearRemoved() — Method in class Box2D.Collision.b2Pair |
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ClipSegmentToLine(vOut, vIn, normal:Box2D.Common.Math:b2Vec2, offset) — Static method in class Box2D.Collision.b2Collision |
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ClipVertex — Class in package Box2D.Collision |
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col1 — Property in class Box2D.Common.Math.b2Mat22 |
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col2 — Property in class Box2D.Common.Math.b2Mat22 |
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Collide() — Method in class Box2D.Dynamics.b2ContactManager |
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This is the top level collision call for the time step. |
collideConnected — Property in class Box2D.Dynamics.Joints.b2JointDef |
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Set this flag to true if the attached bodies should collide. |
color — Property in class Box2D.Common.b2Color |
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Commit() — Method in class Box2D.Collision.b2BroadPhase |
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Commit() — Method in class Box2D.Collision.b2PairManager |
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Compute(x1:Box2D.Common.Math:b2Vec2, a1, x2:Box2D.Common.Math:b2Vec2, a2) — Method in class Box2D.Dynamics.Joints.b2Jacobian |
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ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape |
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Given a transform, compute the associated axis aligned bounding box for this shape. |
ComputeCentroid(vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2Shape |
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Compute the mass properties of this shape using its dimensions and density. |
ComputeOBB(obb:Box2D.Collision:b2OBB, vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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http://www.geometrictools.com/Documentation/MinimumAreaRectangle.pdf
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ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, xf1:Box2D.Common.Math:b2XForm, xf2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape |
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Given two transforms, compute the associated swept axis aligned bounding box for this shape. |
contact — Property in class Box2D.Dynamics.Contacts.b2ContactEdge |
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Copy() — Method in class Box2D.Collision.b2ContactID |
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Copy() — Method in class Box2D.Collision.Shapes.b2FilterData |
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Copy() — Method in class Box2D.Common.Math.b2Mat22 |
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Copy() — Method in class Box2D.Common.Math.b2Vec2 |
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Create(def:Box2D.Collision.Shapes:b2ShapeDef, allocator) — Static method in class Box2D.Collision.Shapes.b2Shape |
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Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2CircleContact |
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Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2Contact |
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Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2PolyAndCircleContact |
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Create(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape, allocator) — Static method in class Box2D.Dynamics.Contacts.b2PolygonContact |
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Create(def:Box2D.Dynamics.Joints:b2JointDef, allocator) — Static method in class Box2D.Dynamics.Joints.b2Joint |
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CreateBody(def:Box2D.Dynamics:b2BodyDef) — Method in class Box2D.Dynamics.b2World |
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Create a rigid body given a definition. |
createFcn — Property in class Box2D.Dynamics.Contacts.b2ContactRegister |
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CreateJoint(def:Box2D.Dynamics.Joints:b2JointDef) — Method in class Box2D.Dynamics.b2World |
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Create a joint to constrain bodies together. |
CreateProxy(aabb:Box2D.Collision:b2AABB, userData) — Method in class Box2D.Collision.b2BroadPhase |
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Create and destroy proxies. |
CreateProxy(broadPhase:Box2D.Collision:b2BroadPhase, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape |
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CreateShape(def:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2Body |
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Creates a shape and attach it to this body. |
CrossFV(s) — Method in class Box2D.Common.Math.b2Vec2 |
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CrossVF(s) — Method in class Box2D.Common.Math.b2Vec2 |
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