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t0 — Property in class Box2D.Common.Math.b2Sweep |
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< time interval = [t0,1], where t0 is in [0,1]
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tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint |
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tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
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< the tangent impulse applied to body2
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tangentMass — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
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The initial world target point. |
TestOverlap(b:Box2D.Collision:b2BoundValues, p:Box2D.Collision:b2Proxy) — Method in class Box2D.Collision.b2BroadPhase |
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TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape |
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Test a point for containment in this shape. |
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment |
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Ray cast against this segment with another segment. |
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2Shape |
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Perform a ray cast against this shape. |
TimeOfImpact(shape1:Box2D.Collision.Shapes:b2Shape, sweep1:Box2D.Common.Math:b2Sweep, shape2:Box2D.Collision.Shapes:b2Shape, sweep2:Box2D.Common.Math:b2Sweep) — Static method in class Box2D.Collision.b2TimeOfImpact |
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timeStamp — Property in class Box2D.Collision.b2Proxy |
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timeStep — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
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The time step used in the simulation. |
tImpulse — Static property in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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type — Property in class Box2D.Collision.Shapes.b2ShapeDef |
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Holds the shape type for down-casting. |
type — Property in class Box2D.Dynamics.Joints.b2JointDef |
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The joint type is set automatically for concrete joint types. |
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