A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a0 — Property in class Box2D.Common.Math.b2Sweep |
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< world angles
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Abs() — Method in class Box2D.Common.Math.b2Mat22 |
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Abs() — Method in class Box2D.Common.Math.b2Vec2 |
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Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 |
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Add(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener |
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Called when a contact point is added. |
AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Island |
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AddBufferedPair(proxyId1, proxyId2) — Method in class Box2D.Collision.b2PairManager |
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As proxies are created and moved, many pairs are created and destroyed. |
AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2Island |
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AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2Island |
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AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 |
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AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static method in class Box2D.Common.Math.b2Math |
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AddType(createFcn, destroyFcn, type1, type2) — Static method in class Box2D.Dynamics.Contacts.b2Contact |
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AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Math |
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Advance(t) — Method in class Box2D.Common.Math.b2Sweep |
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Advance the sweep forward, yielding a new initial state. |
Advance(t) — Method in class Box2D.Dynamics.b2Body |
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allowSleep — Property in class Box2D.Dynamics.b2BodyDef |
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Set this flag to false if this body should never fall asleep. |
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body |
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You can disable sleeping on this body. |
angle — Property in class Box2D.Dynamics.b2BodyDef |
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The world angle of the body in radians. |
angular1 — Property in class Box2D.Dynamics.Joints.b2Jacobian |
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angular2 — Property in class Box2D.Dynamics.Joints.b2Jacobian |
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angularDamping — Property in class Box2D.Dynamics.b2BodyDef |
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Angular damping is use to reduce the angular velocity. |
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw |
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Append flags to the current flags. |
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Apply a force at a world point. |
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Apply an impulse at a point. |
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body |
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Apply a torque. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |