Class | Description | |
---|---|---|
b2DistanceJoint | 1-D constrained system m (v2 - v1) = lambda v2 + (beta/h) x1 + gamma lambda = 0, gamma has units of inverse mass. | |
b2DistanceJointDef | Distance joint definition. | |
b2GearJoint | A gear joint is used to connect two joints together. | |
b2GearJointDef | Gear joint definition. | |
b2Jacobian | ||
b2Joint | The base joint class. | |
b2JointDef | Joint definitions are used to construct joints. | |
b2JointEdge | A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. | |
b2MouseJoint | A mouse joint is used to make a point on a body track a specified world point. | |
b2MouseJointDef | Mouse joint definition. | |
b2PrismaticJoint | Linear constraint (point-to-line) Angular constraint Motor/Limit linear constraint | |
b2PrismaticJointDef | ||
b2PulleyJoint | The pulley joint is connected to two bodies and two fixed ground points. | |
b2PulleyJointDef | Pulley joint definition. | |
b2RevoluteJoint | A revolute joint constrains to bodies to share a common point while they are free to rotate about the point. | |
b2RevoluteJointDef | Revolute joint definition. |