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Negative() — Method in class Box2D.Common.Math.b2Vec2 | |
next — Property in class Box2D.Collision.b2Pair | |
next — Property in class Box2D.Dynamics.Contacts.b2ContactEdge | |
next — Property in class Box2D.Dynamics.Joints.b2JointEdge | |
< the next joint edge in the body's joint list | |
normal — Property in class Box2D.Collision.b2ContactPoint | |
< points from shape1 to shape2 | |
normal — Property in class Box2D.Collision.b2Manifold | |
normal — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint | |
normal — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
< points from shape1 to shape2 | |
normalImpulse — Property in class Box2D.Collision.b2ManifoldPoint | |
normalImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint | |
normalImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
< the normal impulse applied to body2 | |
Normalize() — Method in class Box2D.Common.Math.b2Vec2 | |
normalMass — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint | |
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