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p — Property in class Box2D.Collision.b2Point
p1 — Property in class Box2D.Collision.b2Segment
p2 — Property in class Box2D.Collision.b2Segment
PairAdded(proxyUserData1, proxyUserData2) — Method in class Box2D.Collision.b2PairCallback
virtual ~b2PairCallback() {} This returns the new pair user data.
PairAdded(proxyUserData1, proxyUserData2) — Method in class Box2D.Dynamics.b2ContactManager
This is a callback from the broadphase when two AABB proxies begin to overlap.
PairRemoved(proxyUserData1, proxyUserData2, pairUserData) — Method in class Box2D.Collision.b2PairCallback
This should free the pair's user data.
PairRemoved(proxyUserData1, proxyUserData2, pairUserData) — Method in class Box2D.Dynamics.b2ContactManager
This is a callback from the broadphase when two AABB proxies cease to overlap.
Persist(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Called when a contact point persists.
pointCount — Property in class Box2D.Collision.b2Manifold
pointCount — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint
points — Property in class Box2D.Collision.b2Manifold
points — Property in class Box2D.Dynamics.Contacts.b2ContactConstraint
position — Property in class Box2D.Collision.b2ContactPoint
< position in world coordinates
position — Property in class Box2D.Common.Math.b2XForm
position — Property in class Box2D.Dynamics.b2BodyDef
The world position of the body.
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult
< position in world coordinates
positionCorrection — Property in class Box2D.Dynamics.b2TimeStep
positionImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge
< the previous joint edge in the body's joint list
primary — Property in class Box2D.Dynamics.Contacts.b2ContactRegister
ProcessThree(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s, p2s, points) — Static method in class Box2D.Collision.b2Distance
Possible regions: - points[2] - edge points[0]-points[2] - edge points[1]-points[2] - inside the triangle
ProcessTwo(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s, p2s, points) — Static method in class Box2D.Collision.b2Distance
GJK using Voronoi regions (Christer Ericson) and region selection optimizations (Casey Muratori).
proxyId — Property in class Box2D.Collision.b2Bound
proxyId1 — Property in class Box2D.Collision.b2BufferedPair
proxyId1 — Property in class Box2D.Collision.b2Pair
proxyId2 — Property in class Box2D.Collision.b2BufferedPair
proxyId2 — Property in class Box2D.Collision.b2Pair
PutToSleep() — Method in class Box2D.Dynamics.b2Body
Put this body to sleep so it will stop simulating.
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