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Update(listener:Box2D.Dynamics:b2ContactListener) — Method in class Box2D.Dynamics.Contacts.b2Contact
UpdateSweepRadius(center:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape
UpdateSweepRadius(center:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
UpdateSweepRadius(center:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape
upperAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The upper angle for the joint limit (radians).
upperBound — Property in class Box2D.Collision.b2AABB
< the upper vertex
upperBounds — Property in class Box2D.Collision.b2Proxy
upperTranslation — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The upper translation limit, usually in meters.
upperValues — Property in class Box2D.Collision.b2BoundValues
userData — Property in class Box2D.Collision.b2Pair
userData — Property in class Box2D.Collision.b2Proxy
userData — Property in class Box2D.Collision.Shapes.b2ShapeDef
Use this to store application specify shape data.
userData — Property in class Box2D.Dynamics.b2BodyDef
Use this to store application specific body data.
userData — Property in class Box2D.Dynamics.Joints.b2JointDef
Use this to attach application specific data to your joints.
USHRT_MAX — Constant static property in class Box2D.Common.b2Settings
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